#pragma once

#ifndef _SkyBox_h_
#define _SkyBox_h_

#include "Mesh.h"

namespace Framework  {

class SkyBox :
            public Mesh {
public:
    SkyBox(Game* game);
    virtual ~SkyBox(void);
    virtual void Draw(FLOAT timeDelta);
    virtual void LoadContent();
    virtual void Update(FLOAT timeDelta);
};

}

#endif
